However, asking for a fix can be time consuming. It takes a long time to remake cut-scenes, so I had to make a new white zombie!ĬH: How did you and your colleagues react to this? RS: I commissioned an outside company to produce the cut-scenes ‘Zombie 3’ & ‘Kenneth zombie attack’ but they ignored my design, making a white-headed zombie instead. It looked very different to the original in-game design, but because it would take considerable time and effort to edit that cut-scene, I had to then create a zombie design that would match it.ĬH: Are you saying that the green-coat zombie from the cut-scene was arbitrarily created by an external company? Was there a feeling of concern within the biohazard teams… well it’s a frequent emotion.ĬH: What were your first impressions of Resident Evil when you joined the team? On a regular basis, we were on the verge of bankruptcy, trying to recover business performance. RS: Capcom was always on the brink of bankruptcy. However I was often late for my presentations, which I would be scolded for! We once found one of our team who stayed to work late, asleep on the conference room floor, and another guy was even caught playing a racing car game on the conference room TV!ĬH: Is it true that Capcom almost went bankrupt during production, and if so did that threat of bankruptcy instil a sense of worry among the team? I think I was participating the most during those meetings. Almost everyone got together and reported on the progress of development.
In the old days at Capcom various development department staff were mixed into one team. RS: I remember having a progress meeting every week. Chimera was said to resemble the Japanese comedian Honkon.ĬH: Can you describe the Resident Evil team’s weekly progress meetings, and any memorable recollections you have of them? RS: I think chimeras had their eyes brightened because they appeared in dark places. Like the Hunter, there were a number of colour tweaks. They took one or two weeks.ĬH: You mentioned that Chimera was the last texture you worked on.
I think that the last one was the Chimera. I started the Hunter texture on my first day at work. There were illustrated mummy encyclopaedias everywhere.ĬH: Which creature was your first design, in which order did you design the enemies and how long did each complete texture take to create? RS: We looked at a lot of pictures of mutilated dead bodies, splatter movies and zombie movies. I think it was spring or summer because I joined the Biohazard team right after working on Mega Man 7.ĬH: Did you watch any horror movies at work for inspiration and what were other sources of inspiration for you? Yamazoe, told me to ‘head over to the Biohazard team’. I joined the company in 1994 and left in 1998.ĬH: When and how did you manage to join the Biohazard/Resident Evil team? I joined Capcom straight after graduating from college. As a student, I wanted to be involved with video games, but employment was kind of hard to find anywhere in Japan when I graduated in 1994, so I was happy to have any job. The first one encountered beneath the Spencer cemetery inside a hanging coffin is the original prototype, otherwise known as the Elder.Ĭrimson Heads featured again in Resident Evil: The Umbrella Chronicles.CH: How did you get into game design, when did you join Capcom, and for how long did you work for them? It did not feature in the original version. The Crimson Head made its initial appearance in the Resident Evil remake. If a Crimson Head mutates further, it will eventually become a Licker. The process is only halted by incinerating, decapitating, or the destruction of legs of the fallen zombie, thereby destroying any possibility for regeneration and mutation. Capable of running and jumping, a Crimson Head presents a significant threat. The T-Virus causes further necrosis and terrible blood seepage, giving the zombie its crimson skin, small claws, increased resistance to firearms, slightly increased intelligence and a more aggressive attitude. Should the new zombie be incapacitated, after a time its tissue regenerates. It is a particularly dangerous type of zombie (officially named the V-ACT by Umbrella).Īfter the T-Virus infects a human being, it causes a decline in brain activity.
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Crimson Head as it appeared in Biohazard Pachislot.Ĭrimson Head are enemies from the Resident Evil series of survival horror games.